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The game

Old-school movement.
Modern precision.

RETAKE brings back the movement that made you earn every angle (strafe, lean, jump, wallbang) and pairs it with the tight gunplay and one-life rounds of modern competitive shooters.

Movement

Revive the movement

Movement values were measured against the original golden-era games, not guessed. Server owners pick a preset; official matchmaking runs Competitive, our own blend.

Competitive

The RETAKE blend: the sharpest movement, the most readable aim and the calmest screen.

  • Walk 314 · Run 524 · Sprint 600 cm/s
  • No view bob, no aim punch
  • Tight aimed precision, honest hip-fire
  • Classic fall damage and grenade timings
speed88
precision92
realism55

Lean & peek

Q/E corner lean with collision-true camera placement. Peek the angle without clipping through cover.

Strafe & jump

Momentum-based air control and jump timings measured against the originals, not guessed.

Wallbangs

Material penetration through wood and metal with per-weapon damage loss. Cover is information, not immunity.

Honest landings

Fall damage and landing feedback that punish careless drops and reward clean routes.

Game modes

Five ways to fight

Tactical · Round based · No respawns · 5v5

Search & Destroy

One life. Make it count.

Attack or defend two bomb sites. No respawns inside the round. Plant, hold, retake, defuse. This is the competitive heart of RETAKE.

Higher Ground map concept: church piazza with A and B sites
Higher GroundVillage, Italy · Search & Destroy
Bastion map in first person
BastionMediterranean hill town
Burning hillside town seen from above
The OverlookHigher Ground outskirts

Keep it simple

An FPS without the noise

Your aim, your movement, your team. That's the whole formula.

✕

No killstreak spam

No airstrikes from the sky deciding fights you never saw.

✕

No hero abilities

Every player has the same tools. Outplay, don't out-ability.

✕

No pay-to-win

Health and armour are equal. Progression unlocks cosmetics and status only.

✕

No screen noise

Clean HUD, readable hit feedback, sounds that tell you what you need.

Equal health & armourPrimary + pistol + utilitySmoke & frag grenadesFriendly fire in team modesCosmetic-only progression